Cade Talar
I cannot say this was the easiest interview I've ever worked. Cade is somewhere between gruff and rambling, mixing direct focus on some topics and a distracted haze I've only encountered in talks with those...shall we say, less than sober. That said, the imposing half-orc figure of Cade Talar is a powerful new feature of the city, and certainly an up-and-coming star of the Adventurer's Guild. Here's what I was able to collect about him...edited for the sensibilities and readability of our readers, as Cade's own words can be...a challenge to follow.
While not an outcast, he never felt a part of his village or clan and so took to wandering to find his own path and create a family of friends. The son of a human mother and orc father, Cade was raised among his father's tribe in Faerun. Already in the difficult spot of being of mixed-heritage, just before his birth, his father died. It must have been hard for his mother but she earned the respect of the tribe by the time Cade was born. Human mother and half-orc son lived with the Orc tribe, however Cade was always reminded he wasn't a true orc. In his late teens, Cade's mother died of illness. Feeling no further ties to the tribe, he left. I cannot imagine it was a difficult parting, and Cade seemed to indicate that no one seemed to mind.
It seems Cade lived alone through his young adult years. In what may come as a surprise to those who encounter him, Cade pondered many faiths. I suspect this was not so much looking for something to believe in or belong to, but to understand how best to fit in the world around him. He seems to have avoided any real communities in his wanders, although he also seems to have lended aid while on the road or wandering through the wild, with surprising regularity. Perhaps unsurprisingly, when he did find a faith, he came to venerate the god Shaundakul; the tenet that the greatest truth to be found is in experiencing as much of the world as possible and helping others do so in their own way. He was introduced to this faith while traveling with a ranger of The Riders of the West Wind while working a protection job. Cade decided to leave Faerun to explore the unknown parts of the world as part of his devotion to the philosophy of Shaundakul, which is why he has arrived here in New Adtham.
Mixing between bizarre rambles and shockingly intelligent observations, I came to understand that Cade believes in collective good, and that egoism or selfishness is morally wrong. Conversely, he hates authoritarianism or rules just for the sake of rules (thankfully, Lady Bree has given us a city of that!). He loves to have in-depth conversations, and I say this with fear, but he is a secret lover of literature. This powerful barbarian warriors has his share of foibles, and I had to restrain myself at discovery of one; insects. It took a fair bit of effort to calm him back into the interview after one of the famously large Osse insects landed on his face. He also prefers anonymity; this was NOT an easy interview to get. He's seems uncomfortable when the center of attention, and prefers to be at the corner, away from focus.
Cade arrived in New Adtham as many do; booking passage on one of our many trade vessels, in this case, well know New Adtham trade ship The Phoenix with Captain "Sultan" David Eggers. Captain Eggers recommended that Cade check out the retired old captain of the Phoenix, the legendary McSweeney. The Phoenix' Perch was (quite rightly!) described as a great place to stay while he was finding one's feet in New Adtham. It was a little too much for Cade, and though he felt perfectly welcome, he wasn’t comfortable staying in that crowded and noise place. Unsurprising to those who've had the pleasure of meeting him, McSweeney himself noticed Cade’s discomfort, and the old man gently pulled him aside and, with McSweeney's trademark grandfatherly care, suggested that he might like staying in the Cockled Moor.
Following McSweeney’s directions, Cade wound his way through the bustling streets of New Adtham, more than a bit overwhelmed, until he arrived at Last in Line. For those unfamiliar, a halfling named Frederick Hillam set up a small community within the city for those who wanted to stay in New Adtham, but had trouble with the buildings and bustle. The Cockled Moor is a larger park of sorts, set up for those who prefer to sleep outside, or around trees, or just away from the big buildings. Frequented by Druids, Rangers, and just those who prefer to wander in the outdoors, the Cockled Moor immediately offered comfort for Cade within the city.
He’s been staying there for a week or two now, just trying to find his feet and explore the city on his own terms, which, though still overwhelming, is starting to enchant him with its own charms. The only rules for staying in the moor are to do no harm to the moor or its inhabitants, and at least once a week do some simple service to the moor. This can be anything from maintaining land, helping set up a tent, fetching clean water, or protecting a guest in the Moor. He’s done a spell or two as a bouncer at the Jolly Worm Piper, which seems a perfect fit.
It's only a matter of time before this new Guild member makes a strong mark on the city, stronger even than his initial start.
While not an outcast, he never felt a part of his village or clan and so took to wandering to find his own path and create a family of friends. The son of a human mother and orc father, Cade was raised among his father's tribe in Faerun. Already in the difficult spot of being of mixed-heritage, just before his birth, his father died. It must have been hard for his mother but she earned the respect of the tribe by the time Cade was born. Human mother and half-orc son lived with the Orc tribe, however Cade was always reminded he wasn't a true orc. In his late teens, Cade's mother died of illness. Feeling no further ties to the tribe, he left. I cannot imagine it was a difficult parting, and Cade seemed to indicate that no one seemed to mind.
It seems Cade lived alone through his young adult years. In what may come as a surprise to those who encounter him, Cade pondered many faiths. I suspect this was not so much looking for something to believe in or belong to, but to understand how best to fit in the world around him. He seems to have avoided any real communities in his wanders, although he also seems to have lended aid while on the road or wandering through the wild, with surprising regularity. Perhaps unsurprisingly, when he did find a faith, he came to venerate the god Shaundakul; the tenet that the greatest truth to be found is in experiencing as much of the world as possible and helping others do so in their own way. He was introduced to this faith while traveling with a ranger of The Riders of the West Wind while working a protection job. Cade decided to leave Faerun to explore the unknown parts of the world as part of his devotion to the philosophy of Shaundakul, which is why he has arrived here in New Adtham.
Mixing between bizarre rambles and shockingly intelligent observations, I came to understand that Cade believes in collective good, and that egoism or selfishness is morally wrong. Conversely, he hates authoritarianism or rules just for the sake of rules (thankfully, Lady Bree has given us a city of that!). He loves to have in-depth conversations, and I say this with fear, but he is a secret lover of literature. This powerful barbarian warriors has his share of foibles, and I had to restrain myself at discovery of one; insects. It took a fair bit of effort to calm him back into the interview after one of the famously large Osse insects landed on his face. He also prefers anonymity; this was NOT an easy interview to get. He's seems uncomfortable when the center of attention, and prefers to be at the corner, away from focus.
Cade arrived in New Adtham as many do; booking passage on one of our many trade vessels, in this case, well know New Adtham trade ship The Phoenix with Captain "Sultan" David Eggers. Captain Eggers recommended that Cade check out the retired old captain of the Phoenix, the legendary McSweeney. The Phoenix' Perch was (quite rightly!) described as a great place to stay while he was finding one's feet in New Adtham. It was a little too much for Cade, and though he felt perfectly welcome, he wasn’t comfortable staying in that crowded and noise place. Unsurprising to those who've had the pleasure of meeting him, McSweeney himself noticed Cade’s discomfort, and the old man gently pulled him aside and, with McSweeney's trademark grandfatherly care, suggested that he might like staying in the Cockled Moor.
Following McSweeney’s directions, Cade wound his way through the bustling streets of New Adtham, more than a bit overwhelmed, until he arrived at Last in Line. For those unfamiliar, a halfling named Frederick Hillam set up a small community within the city for those who wanted to stay in New Adtham, but had trouble with the buildings and bustle. The Cockled Moor is a larger park of sorts, set up for those who prefer to sleep outside, or around trees, or just away from the big buildings. Frequented by Druids, Rangers, and just those who prefer to wander in the outdoors, the Cockled Moor immediately offered comfort for Cade within the city.
He’s been staying there for a week or two now, just trying to find his feet and explore the city on his own terms, which, though still overwhelming, is starting to enchant him with its own charms. The only rules for staying in the moor are to do no harm to the moor or its inhabitants, and at least once a week do some simple service to the moor. This can be anything from maintaining land, helping set up a tent, fetching clean water, or protecting a guest in the Moor. He’s done a spell or two as a bouncer at the Jolly Worm Piper, which seems a perfect fit.
It's only a matter of time before this new Guild member makes a strong mark on the city, stronger even than his initial start.