For part 2 of session 4, our heroes return to the arena at the request of the head of the Hippo itself, Pryce Johnstone of the clan Johnstone. The red-bearded and tattooed savvy businessman from a far away land welcomed Branok as a brother though from different clans. He also seems to have developed a soft spot for Truda, though perhaps cultural differences are impairing his attempts. Cutting to the action, Pryce hires the increasingly successful area team for a guild-sponsored task. It seems Pryce has heard reports of a competitor to the Hippo, catering to the wealthy, and featuring lethal combat. Pryce hates competition, and if the city new about it this mission, they'd favor it as well. Probably. Almost certainly. Regardless, Guild business and what not.
Based on information given, the party concludes that watching the arena for failures is their best chance of tracking down whoever is recruiting for the competition. A kindly old man approached two recent defeats, and helped them away. They tailed him to an old place on Crybaby Alley.
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Crider's CampaignA first time DM running the second campaign for the Casual Gamers ArchivesCategories |